Separate Arenas For Battles & Overworld
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While Sparks of Hope looks to adhere to the appealing formula of its predecessor, a number of areas will be altered and fleshed out as well. One of the more prominent examples is the combat, which will have a swifter, more free-flowing style this time. The initiation for battles will itself be tweaked, to resemble traditional JRPGs such as Pokemon.

Rather than have a seamless environment for exploration and fighting, touching a foe will instead trigger the shift to an entirely segmented battle arena. This should serve to grant more freedom in terms of the game design, allowing for larger and more detailed areas.

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