Teardown
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Learning

Most simulations are about creating content. In Teardown, it's about moving everything to the ground. The game is based on having the player stand in front of a building with various tools that they can use to dismantle it.

The campaign revolves around the shady business of "running errands" to help pay off debts and adds storylines as buildings are destroyed. In disassembly, there is also a sandbox mode for free play and a challenge mode to really understand how to solve certain disassembly requests.

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